Dedication |
6 Timing Control |
Forward |
Frame Timing |
1 Overview |
Object Timing and Relationships |
Introduction |
Timing Control Tools |
Audience |
Properties Dialog Box |
Structure of This Book |
The Timeline |
2 Mimic Overview |
Displaying the Timeline |
What Is Mimic? |
Controlling Object Display Delay and Duration |
Mimic’s Interface |
7 Movie-Level Features |
Left Pane |
Movie End Effects |
Frame Pane |
Setting Other Movie Effects |
Start Page |
Working with Skins |
Mimic’s Online Help |
Creating and Defining a Standard skin |
Frame Editor |
Creating and Defining an Embedded Skin for Flash |
Right Pane |
Creating a Custom Toolbar Item |
Bottom Pane |
Customizing the About Icon and Popup on the Toolbar |
Menus |
Language Skins |
Toolbars |
Spell-Checking |
Customizing the Interface |
Resizing a Movie |
Moving windows |
Object Anchors |
Docking a floating window |
Using Object Anchors |
Auto-hiding window panes |
8 Generating Output |
Widening a window |
Selecting the Output Format |
Closing a window |
Mimic Movie Format (MMF) |
Working with layouts |
Microsoft Silverlight |
Closing an Open Movie |
Adobe Flash |
To close an open movie: |
Adobe AIR |
Opening and Running an Existing Project |
PDF |
To open an existing project: |
XPS |
Managing the List of Recent Projects |
Which Output Format to Use |
3 Movie Planning and Design |
Scenarios for Output Types |
Analyze |
#1: Training for a Windows Desktop Application |
Goals – What Do You Want To Accomplish? |
#2: Training for a Web-Based Application |
Audience(s) – Who Are the Viewers |
Specifying the Output Settings |
Resources and Constraints – Some Questions |
Building the Output |
Distribution |
Distributing the Finished Output |
Notes about This Phase |
Move the Files Manually |
Design |
Publish the Files |
Plan the Mimic Feature Set |
Targets |
Create a Visual Style Guide |
Creating a Target |
Create an Outline of the Movie |
Building Targets |
Storyboarding – Formalizing the Outline |
9 Frame Interactivity Features |
Develop a Writing Style Guide |
Demonstrations vs. Simulations |
Create a Prototype |
Interactivity Features |
Conduct a Usability Test |
Create a Simulation |
Review and Use the Test Results |
Buttons |
Notes about This Phase |
Creating Buttons |
Develop |
Click Boxes |
Record the Screens |
Creating Click Boxes |
Annotate the Frames |
Typing Boxes and Input Boxes |
Preview and Modify |
Creating Typing Boxes |
Generate the Finished Output for Distribution |
Creating Input Boxes |
Notes about This Phase |
Adding Feedback to Input Boxes |
Implement |
10 Advanced Features |
Distribute the Movies |
Adding Audio |
Provide Feedback Mechanisms |
Notes and Suggestions About Adding Audio |
Evaluate |
Some Points About Recording Voice Narrations |
Analyze/Review the Feedback |
Adding Audio to Objects |
Workflow Review |
Adding Audio to Frames |
4 Recording Movies |
Recording Voice Narration |
Creating Basic Movies |
Editing Voice Narration |
Movies vs. Collections |
Adding Audio to Movies |
How Many Movies Do You Need? |
Using Frames From Other Mimic Movies |
Backing Up |
Copying Frames From One Movie to Another |
Recording Screens to Create a Raw Movie |
Importing PowerPoint Slides |
To record a raw movie as a demonstration: |
Creating a New Movie from a PowerPoint Presentation |
Saving Your Work |
Importing PowerPoint Frames Into a Mimic Movie |
Previewing a Movie |
Conditions |
Closing a Movie or Collection |
Creating Conditions In a Movie |
To close a movie or collection: |
Applying Conditions |
Closing All Open Movies or Collections |
Generating Condition-Based Output |
To close all open windows: |
Deleting Conditions |
Opening a Movie or Collection |
Using Conditions from a Flare Project |
To open a movie or collection: |
Work With Variables |
5 Basic Frame Annotation |
Types of Variables |
About Frame Annotation |
Creating and Defining a Variable |
Callouts |
Inserting a Variable |
Creating Callouts |
Editing a Variable’s Value |
Highlight Boxes |
Master Frames |
To create a highlight box: |
Creating Master Frames |
Loops |
Applying a Master Frame |
To create a loop: |
Editing a Master Frame |
Arrows |
Deleting a Master Frame |
Creating Straight-Line Arrows |
Adding a Master Frame to a Frame Library |
Creating Curved-Line Arrows |
Frame Libraries |
Rollovers |
Using a Frame From a Frame Library |
To create a rollover: |
Adding a Frame to a Frame Library |
Adding and Manipulating Frames |
Deleting a Frame From a Frame Library |
Adding and Resequencing Frames |
Creating a New Frame Library |
Editing Frame Properties |
Deleting a Frame Library |
Adding and Manipulating Images |
Making a Frame In a Library a Master Frame |
Adding Images |
Palettes |
Moving or Resizing Images |
Displaying the Palettes Window |
Align Multiple Images |
Adding An Object to a Palette |
Object Trajectories |
Adding an Object To a Frame From a Palette |
Capturing Mouse Pointer Movement |
Adding a Palette |
Adding a Trajectory to an Object |
Deleting a Palette |
Reshaping a Trajectory |
Link Browser Window |
Removing a Trajectory |
Templates |
Object Groups |
Where to Store Templates |
Creating An Object Group |
What the Templates Should Contain |
Ungrouping An Object Group |
Creating a Movie Template |
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Mimic “Collections” |
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Integration with Flare |
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